Mar-10 HW3 Critique


Please follow this procedure:

  1. Visit the critique list to find your group and links to all projects.
  2. Each group member will have ~6 minutes of critique. We will call out when you should switch to your next project.
  3. First, allow the designer to introduce their design for about 1 minute. Talk about your design concept and identify a few decisions you made when making it. Outline the specific interactions you implemented, and demonstrate how they work.
  4. As a group, critique the visualization. As this is a visualization intended to help consumers make sense of data and make decisions, discuss how the tools provided help users accomplish their goals. How do users discover interactions? How do they deepen the experience? What alternative kinds of interactions might work differently/better? What kinds of data or points might a user miss because of the way the interactions shape the exploration?
  5. If you finish earlier than when we call out to swap to the next project, dig deeper. If you've covered everything you can think of to critique, start sketching some improved or alternative versions of the project to offer up to the original designer.
  6. For the next 40 or so minutes, work together to critique. Before concluding the activity, pick out one of the projects you critiqued to highlight to the class as a whole. When we all reconvene, we'll look at the projects each group has picked.

As you critique, follow these ground rules:

Critique Guide
Design critique can take any number of forms. Some outline pros and cons, or identify particular visual elements and break them down. Others start with the data and discuss the construction of the visualization from the ground up. In your group, feel free to set up whatever norms you prefer for design criticism.

Here are some questions to help guide your critique: